Mobile has proven itself to us during our many years of testing in terms of popularity and revenue, and allows us to reach a broader audience base with our titles. Mobile allows us to reach a broader audience base with our titles. The game quickly gained popularity with a larger audience, and the three decided to found the company in 2007 in order to support its success.īased on the strong foundation of our initial browser titles like Grepolis and Forge of Empires, we have brought our games onto mobile platforms over the recent years, and we are now focused on mobile-only development. : Could you give us some background on InnoGames and what you do?Īndreas Giesa: InnoGames began officially making browser-based free-to-play games back in 2007, but claims roots all the way back to 2003.Īt that time, the brothers Eike and Hendrik Klindworth, along with their childhood friend, Michael Zillmer, created Tribal Wars to play with their friends. With the firm currently hiring in a number of positions, reached out to HR Director Andreas Giesa to learn more about the vacancies and the studio's company culture. Branching out into mobile has given InnoGames a new lease of life.Įxtremely successful in the oft-overlooked PC browser game space since the worldwide launch of its debut game Tribal Wars in 2006, the German developer still boasts an enviable number of players on the platform.īut bringing its legacy titles to mobile has seen games such as Forge of Empires and Grepolis generate impressive returns on the new platform, and InnoGames has now transitioned to a mobile-only developer.
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